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Software Development with AI Integration Bringing Game Sound Automation to Unreal Engine 5! Release of the UE Plugin “RADNODZ”

株式会社AZSTOKE

UE5プラグイン『RADNODZ』リリース

Release of the UE5 Plugin “RADNODZ”


AZSTOKE Co., Ltd. (Headquarters: Setagaya-ku, Tokyo; President and CEO: Kentaro Nakajima), a development company specializing in game sound, is releasing “RADNODZ,” a new plugin that integrates the sound automation technology “RIGDOCKS” into the Unreal Engine 5 environment.

In conjunction with this release, the company is releasing “RIGDRED”—a recording tool that remotely controls the DAW “REAPER”—in UE project format as the first app designed to showcase the potential of RADNODZ.

This tool is available immediately at no additional cost to users who own all RIGDOCKS plans (BRONZE/SILVER/GOLD) and the new “RADNODZ” plugin (or those subscribed to the “COREAMBER” bundle plan).



■What is RADNODZ?: Extending RIGDOCKS’ automation technology to Unreal Engine 5


RIGDOCKSの自動化技術をUnreal Engine 5へ拡張

Extending RIGDOCKS’ automation technology to Unreal Engine 5


RADNODZ is the long-awaited plugin that finally makes “RIGDOCKS”—a proprietary set of APIs for sound development created by AZSTOKE—available for use within Unreal Engine 5’s C++/Blueprint development environment.

Its greatest strength lies in the ability to directly utilize over 500 powerful RIGDOCKS APIs—including four patented technologies owned by our company—within Unreal Engine 5.

By leveraging this one-of-a-kind game sound automation technology, you can create systems and applications with unprecedented sophistication.

RIGDOCKS offers a wide range of automation APIs, including those for operating REAPER, the middleware Wwise, Excel and spreadsheets, integration with version control tools such as SVN and Perforce, and integration with Slack.

By connecting all of these to Unreal Engine 5 via RADNODZ, you can expand the scope of automation like never before.

RADNODZ was originally designed as a “connector” to link RIGDOCKS with external environments. While this first release focuses on Unreal Engine 5, we plan to further expand the supported environments in the future to connect not only to game engines but also to various development environments and platforms.



■RADNODZ Pricing


RADNODZ 単品価格表

RADNODZ Individual Product Price List


The prices for RADNODZ are as follows.

● 1-Year Update Version: 15,000 yen (16,500 yen including tax)

● 2-Year Update Plan: 27,000 yen (29,700 yen including tax)

● 3-Year Update Plan: 36,000 yen (39,600 yen including tax)


* Important Note Regarding Individual Purchases

As mentioned earlier, RADNODZ is a “connection feature (extension plugin)” designed to integrate with Unreal Engine 5.

Therefore, simply purchasing this product on its own will not allow you to use the various APIs and automation features. Please note that to actually use the APIs for tool development and other purposes, you must subscribe to or own a RIGDOCKS Base Plan (BRONZE/SILVER/GOLD).



■ The “COREAMBER” all-inclusive bundle plan—which offers great value—has also had its price revised!


COREAMBER バンドル価格表

COREAMBER Bundle Price List


In conjunction with the release of RADNODZ, we are also revising the price of the “COREAMBER” bundle plan, which includes all RIGDOCKS plans.

This price adjustment is due to a significant specification upgrade resulting from the inclusion of the powerful new plugin “RADNODZ” as standard, in addition to all existing RIGDOCKS plans.


COREAMBER (All RIGDOCKS Plans + New “RADNODZ” Plugin)

● 1-Year Update Plan: 69,800 yen (76,780 yen including tax)

● 2-Year Update Plan: 92,800 yen (102,080 yen including tax)

● 3-Year Update Plan: 109,800 yen (120,780 yen including tax)


With the addition of the new RADNODZ, you can now access the ultimate one-stop automation environment that covers everything from game engines to AI integration.

This is an overwhelmingly more affordable price than purchasing all plans separately.

If you do not currently have a RIGDOCKS Base Plan, we highly recommend considering the reborn “COREAMBER.”



■ AI × RIGDOCKS: Taking Unreal Engine 5 C++ App Development to the Next Generation


AIでRIGDOCKSを利用

Using RIGDOCKS with AI


Another innovation brought by “RADNODZ” is “AI-powered Unreal Engine 5 (C++) application development.”

Traditionally, implementing audio-related features and developing automation tools in the UE5 C++ environment required advanced programming skills and a deep understanding of extensive specifications.

However, by combining RADNODZ with generative AI, it becomes possible to dramatically lower these development barriers.

Furthermore, AZSTOKE is currently developing “custom skills specifically for RIGDOCKS” to maximize the AI’s capabilities.

By registering and training the AI with these skills, it can instantly understand RIGDOCKS’ vast API set—comprising over 500 APIs—and accurately perform tasks ranging from selecting the optimal API to generating executable code.



■ RIGDOCKS: Intuitively Control Unreal Engine 5 Blueprints


BlueprintでRIGDOCKSを利用

Using RIGDOCKS with Blueprints


By utilizing visually intuitive Blueprints—in addition to text-based development—you can instantly bring system mechanisms and behaviors to life.

This breaks down the barriers of specialized programming, allowing you to instantly incorporate your ideas into your workflow on the spot. Combined with the ease of AI integration, this maximizes the development speed of automation tools.



■ Distribution of the First App, “RIGDRED,” for Unreal Engine 5 Projects Has Begun!


遠隔レコーディングシステム『RIGDRED』

Remote Recording System “RIGDRED”


As the first app developed using RADNODZ, we are now offering “RIGDRED”—an app that allows for remote control of REAPER—for free.

Using RIGDRED allows you to remotely control REAPER on the recording set.

It was developed with actual use at SKYSQUARE in mind and has led to significant cost savings in various aspects of recording.


『RIGDRED』使用イメージ

"RIGDRED" Usage Example


▽ RIGDRED Feature Overview

(1) RECORDING (REC / PLAY / Talkback / Surround)

● Features a new monitoring system compatible with surround sound recording

● An intuitive tree-structured UI enables intuitive on-site operation

● Enables remote control of recording and playback on a per-track or per-media basis

● Supports playback and talkback for each connected device

● Supports stereo downmix and spatial audio playback via headset

● Multiple devices can be connected simultaneously, allowing users to participate in recordings even from remote locations


(2) CHECK (Excel / Google Sheets / Whisper / Slack)

● Easily import recording lists from Excel or Google Sheets to devices

● Take recording status and completion checks can be performed on the device in real time

● Supports re-exporting checked list data

● AI transcription (Whisper) instantly detects and resolves issues in the recorded content

● Share progress with your team in real time via Slack integration


RIGDRED is a publicly available app featured on “APPDOCK,” a page showcasing applications developed using RIGDOCKS.

The Unreal Engine 5 project files and the Android app are available on our website, so please feel free to use them.


APPDOCK Page (Download Page): https://www.azstoke.jp/rigdocks/appdock



■ Experience RIGDRED firsthand at “CEDEC 2026”


CEDEC2026 AZSTOKE出展

AZSTOKE Exhibition at CEDEC 2026


AZSTOKE Co., Ltd. will be exhibiting at “CEDEC 2026,” one of Japan’s largest conferences for sharing game-related technology and knowledge. At the venue, you’ll be able to try out RIGDRED firsthand, and we’ll also be providing explanations of RIGDOCKS’ features. We hope to see you there.


▼Booth Information

Dates: July 22 (Wed) – July 24 (Fri), 2026 (3 days total)

Venue: Pacifico Yokohama North (1-1-2 Minatomirai, Nishi-ku, Yokohama, Kanagawa Prefecture)

Booth Number: E-07


CEDEC2026 展示会場フロアマップ

CEDEC 2026 Exhibition Floor Map


In addition, AZSTOKE members will be speaking at the following two sessions during the event. They will share practical insights gained from “SKYSQUARE,” AZSTOKE’s large-scale outdoor recording studio, as well as the latest updates on “RIGDOCKS,” which has finally achieved compatibility with Unreal Engine 5. Please be sure to check these out as well.


▼ Session Presentations

Title: Large-Scale!

     Outdoor ‘Foley Field’: Capturing Overwhelming Physical Energy and Practical Applications

Date & Time: Wednesday, July 22, 2026, 3:00 PM – 4:00 PM (60 minutes) – Regular Session

Venue: Hall 6

Speakers: Kentaro Nakajima, Sarina Takeda

Details: https://cedec.cesa.or.jp/2026/timetable/detail/s6970bbfeae66f/


Title: [UE5 × RIGDOCKS] Building Our In-House System, “RIGDRED”!

     ~The Next-Generation Audio Workflow Starting with SKYSQUARE~

Date & Time: Friday, July 24, 2026, 4:40 PM – 5:40 PM (60 minutes) – Regular Session

Venue: Hall 12

Speakers: Kentaro Nakajima, Yoshiki Sakaguchi

Details: https://cedec.cesa.or.jp/2026/timetable/detail/s69f30e538a169/



■Company Overview

Company Name: AZSTOKE Co., Ltd.

Representative: Kentaro Nakajima, President and CEO

Address: B1F, Court Sakurajosui, 5-14-9 Sakurajosui, Setagaya-ku, Tokyo 156-0045

Business Activities: Game development, game sound development, RIGDOCKS development,

      Operation of the SKYSQUARE outdoor recording studio, artist support

URL: https://www.azstoke.jp