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-AZSTOKE Announces "HANDAUTOMER," AZSTOKE's Patented Technology for Automated Sound Development AZSTOKE Announces Patented "HANDAUTOMER" Technology Commemorating the announcement - 50% off code for BRONZE plan for a limited time only is now being issued!

AZSTOKE Co.,Ltd.

AZSTOKE Corporation (AZSTOKE; Location: Setagaya-ku, Tokyo; President: Kentaro Nakajima), a company specializing in game sound development, has begun releasing a technology for automation in Reaper's Script (hereafter ReaScript) sound production software (DAW) for the benefit of many sound developers. We have started to release technology to reduce manpower resources through automation in ReaScript.

On February 7, 2024, we released the BRONZE plan for the API available in ReaScript, and now we have announced "HANDAUTOMER" (HandAutomer), which uses the patented AZSTOKE algorithm measurement auto-curve technology.

To celebrate the launch, we are issuing a 50% off code for the BRONZE plan until March 31.


HANDAUTOMER Concept


Video YouTube:

https://youtu.be/kZbtD-67_18


API BRONZE Download URL:

https://www.azstoke.jp/rigdocks/apidock/download


HANDAUTOMER URL:

https://www.azstoke.jp/uniquedock/handautomer



About Reaper

The recent labor shortage has become an issue in various sound production fields, and there are many fields where the workload is excessive in order to create new entertainment.

Although AI and other systems have been developed, there are still many tasks that are performed manually, and we felt that there are many situations where mechanization has not yet been achieved. Therefore, we decided to focus on programmatic automation, believing that "the work performed by people should be focused on creativity, and what can be done by machines should be automated so that machines can do it.


The biggest advantage of using Reaper is ReaScript.

There are several DAWs in existence, but they are not specialized for game sound development, and many resources have been allocated to solve this problem on the development site.

Sound creators need to create sounds according to various situations in the games, videos, compositions, and sound effects they are in charge of, and the method of production/management varies greatly depending on the part they are in charge of.

ReaScript makes it possible to develop a variety of specialized functions, which is a great advantage in game sound development, where there are many special situations.


However, ReaScript requires knowledge of the language (EEL2/Lua/Python) and an understanding of the API provided by Reaper. In particular, the API provided by Reaper has little detailed information, and it was difficult to understand how it works in the beginning. In order to understand the API, we spent five years executing the API and researching its specifications, and we also asked our legal counsel to research the terms and conditions for commercial use. Through these efforts, we have grown to the point where we can provide an easy-to-use API for many individuals and corporations who are considering commercial use.

As a first step, we released the API for "BRONZE," which led to the realization of our newly patented "HANDAUTOMER" technology.



■About AZSTOKE's original API "BRONZE

Through the BRONZE plan, AZSTOKE will make Reaper's ReaScript dedicated API available.

We are developing the API under the theme of "Script development that even creators with no programming experience can do.

BRONZE's API is specialized for media manipulation (audio waveforms and video) and allows for easy control of a wide range of operations.

By structuring complex processing within the API, it is possible to execute detailed processing without having to write it, and the content is easy to understand even for inexperienced programmers so that creators who handle audio can take the first step toward automation.


To further deepen understanding, dedicated documentation [APIDOCK/REAPDOCK] is available.

Every Wednesday, sample code using "LUA" Friday "PYTHON" is published in REAPDOCK, and documentation is listed in APIDOCK for understanding the API used in the sample code listed in REAPDOCK. Anyone can view the various documents free of charge, so please check the following detailed pages for more information.


BRONZE-API-[50% OFF] Code Name

------------------------------------------------

HANDAUTOMER

------------------------------------------------


BRONZEAPI

Sample code REAPDOCK-Lua

Excerpt from REAPDOCK LUA "Sort all media in ascending order


Sample code REAPDCOK-Python

Extracted from REAPDOCK PYTHON "Add "_ng" to the name of all selected media".


If you want to use ↓BRONZE-API-, please check the following Reaper Complete Guide.

https://00m.in/wJSxF


↓REAPDOCK-Sample code documentation-.

https://www.azstoke.jp/rigdocks/reapdock


↓APIDOCK-API documentation

https://www.azstoke.jp/rigdocks/apidock



About AZSTOKE's patented technology "HANDAUTOMER

-HANDAUTOMER utilizes AZSTOKE's patented technology.

In today's game sound field, thousands or tens of thousands of voices are required to be sound-aligned.

The number of voices increases even more when dubbed voices and other multilingual voices are used.

The recorded voice of the voice actor breathes life into the character by expressing the ups and downs of emotions with his/her voice. The emotional ups and downs of the voice do not have a constant volume due to the tension of the voice.

Therefore, in order to make it easier for the audience to hear, the sound creator in charge of voice needs to make the volume of the voice consistent.

A compressor is a typical method of adjusting the volume.

A compressor is used to reduce the volume of a sound to a constant value by muffling the sound when it exceeds a specified volume level (Threshold). However, this method is not appropriate for all voices, and if it is used in a batch process, it can degrade the voice quality of a significant number of voice actors.

Therefore, we currently adjust the volume without compromising the quality of the voice by manually adjusting the volume curves for the parts that are perceived to be too loud by the human ear.

However, this process requires careful work on more than 10,000 voices one by one, which takes an inordinate amount of time.


In order to mechanize this process, we conducted research and development and discovered the optimal algorithm. By incorporating the algorithm into ReaScript, we have succeeded in automating most of the voice processing.


Overview of HANDAUTOMER


For more detailed information, please refer to this page.

HANDAUTOMER detailed URL:

https://www.azstoke.jp/uniquedock/handautomer



■Future Prospects

Upon the success of the BRONZE Plan and the acquisition of the HANDAUTOMER patent, we are planning to release a SILVER API in April and a GOLD API in June under the theme of "Script development that even creators with no programming experience can do". AZSTOKE's goal is to make the technology available to a large number of developers, thereby improving the efficiency of sound development sites around the world, and as a result, to innovate technology that will help develop the best entertainment possible.



Company Profile

Company name: AZSTOKE Inc.

Representative: Kentaro Nakajima, President and Representative Director

Location: Court Sakurajosui B1F, 5-14-9 Sakurajosui, Setagaya-ku, Tokyo 156-004, Japan

Business description: Specializes in game development and game sound development,

      ReaScript tool development, artist support

URL : https://www.azstoke.jp/